A case study for a mobile local food ordering app
Stefan Guan - UX Designer
(User research, wireframing, prototyping, mockups)
June 2022 - December 2022
Many of today's food ordering apps often have clutter or recommends unhealthy fast food restaurants. With the advent of the COVID-19 pandemic, local businesses suffered the most. The aim of the Munch app is to create a marketplace with an emphasis on local eateries, while maintaining a streamlined interface.
I designed the app for the everyday person that wants to eat locally. Those that want to quickly and easily order delivery, pickup, or explore restaurants near them.
After I received my Sharpen prompt, I first set off to investigate user pain points of our competitors. Throughout the whole project, I utilized qualitative research methods. For instance, competitive audits, surveys, user personas, and usability studies.
Name: Alexis
Age: 19
Occupation: Biochem Student
Alexis is a undergraduate student who finds herself extremely busy with her studies. She usually orders Subway as she believes it is healthier than the alternatives. However, since the COVID-19 pandemic, she hopes to easily find local alternatives.
Woman Avatar Vectors by Vecteezy
Name: Billy
Age: 48
Occupation: Plumber
Billy is a brutally honest plumber. He prioritizes family over everything else. Billy typically drives to restaurants to order food. However, his children told him about online food ordering. He would like to experiment with the flavours of his locale.
Profile Avatar Vectors by VecteezyI began the project by creating a user flow, which enabled a visualization of a user ordering food.
The preliminary user flow allowed me to understand what a user would typically expect when trying to order food. Thus, I created a rough sketch of the app based on the user flow.
After the rough sketch, I translated the design into a wireframe in Figma.
The first order of business is to conduct a usability study with my low-fidelity prototype. I gave the participants a goal to order food and monitored the steps they took. I then allowed time for user feedback, which resulted in three critical insights.
Users want to be able to select which card to pay with before ordering. In addition, they want the card to appear more prominent to ensure accurate payment selection.
Users want a way to view a restaurant's ratings and also give their own ratings.
Users want a way to reach out when an order does not go the way they expected.
The second round of usability studies uses a high-fidelity prototype, allowing for further iterations on the mockups.
As part of the Google UX Design Certificate Program, this project
allowed me to apply what I learned throughout the course. For
instance, user journey mapping, personas, iterative design,
usability studies, and more. As my first user-centred piece, it
helped me empathize with users to create a cohesive experience.
Further directions with this design may include conducting another usability study to identify any new pain points. Additionally, user surveys may also help identify areas of dissatisfaction
and areas that need improvements.